Artículo

Gamification in Psycholinguistics: Results of Bibliometric Analysis

Resumen

Aim. The purpose of the paper is to study the concept of gamification in the field of psychology as a basis for the formation of the results of bibliometric analysis and to identify ways to improve the efficiency of its work. The article is devoted to the bibliometric analysis of the works presented in the Scopus scientometric database and covering the areas of psychology and psycholinguistics in gamification. Methods. The dialectical approach allowed us to formulate philosophical aspects, factors and conditions of gamification in psychology in different areas of activity. It was found that there are practically there are practically no studies describing the use of gamification in psycholinguistics. For the bibliometric analysis, we used The online platform VOSviewer was used to process and summarize the data on gamification in the field of psychology, which are presented in the scientometric database Scopus. Results. The analysis shows the relevance of the chosen research topic, as every year there is a positive trend in the number of published papers: 2012 (n=1), 2013 (n=5), 2014 (n=10), and in 2023 (n=139). The formation of a visualization map by keyword allowed us to identify 7 clusters where the concept of gamification in the field of psychology is most often revealed. By affiliation, most of the papers were published in institutions located in the United States. The bibliometric analysis allowed us to select the TOP-5 authors who currently have the largest number of works on gamification in the field of psychology. Conclusions. It has been proved that bibliometric analysis is an effective tool for conducting a generalized study of published works on a given keyword. For the first time, a bibliometric analysis of scientific papers on the topic of gamification in the field of psychology (n=718), which are presented in the Scopus scientometric database, was carried out.
Biliavska, Yuliia (57203896949); Osetskyi, Valerii (58082674700); Biliavskyi, Valentyn (58164424900); Romat, Yevgeny (57203899485); Yasko, Yuliia (59473262400)
Gamification in Psycholinguistics: Results of Bibliometric Analysis; [Гейміфікація у психолінгвістиці: результати бібліометричного аналізу]
2024
10.31470/2309-1797-2024-36-1-70-99
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85212159040&doi=10.31470%2f2309-1797-2024-36-1-70-99&partnerID=40&md5=26661bfc978d3553f0b0a4defcf7d8de
State University of Trade and Economics (Ukraine), 19, Kyoto Str., Kyiv, 02156, Ukraine; Taras Shevchenko National University of Kyiv (Ukraine), 90-a, Vasylkivska Str., Kyiv, 03022, Ukraine; State University “Kyiv Aviation Institute”, Kyiv (Ukraine), 1, Lubomyra Huzara ave., Kyiv, 03058, Ukraine
All Open Access; Gold Open Access
Scopus
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