Artículo

Research Trends and Hotspots of Digital Game-Based Vocabulary Learning (2008-2023): A Scientometrics Review

Resumen

Digital games have gained significant attention in the field of language education. Among various educational applications, research on digital game-based vocabulary learning (DGBVL) has seen a marked increase in interest and exploration. This study presents a scientometric review based on bibliometric data from the Scopus and Web of Science Core databases. Using specific selection criteria, 364 studies published between 2008 and 2023 were identified for analysis. The findings revealed the following: (a) research on DGBVL has demonstrated considerable growth in recent years, highlighting its high potential; (b) the United States, Taiwan, Mainland China, and Hong Kong emerged as the most prolific contributors to publications in this area; and (c) major research clusters include vocabulary learning, classroom teaching improvement, WhatsApp, augmented reality (AR), and other related topics. This review offers valuable insights for scholars and researchers in DGBVL, fostering further advancements in this field.
Wu, Ruishan (59528115400); Mai, Zhensheng (57295116000); Song, Xiaoyan (59527466400); Zhao, Wenzhong (55725970700)
Hotspots and research trends of gut microbiome in polycystic ovary syndrome: a bibliometric analysis (2012–2023)
2024
10.3389/fmicb.2024.1524521
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85215979774&doi=10.3389%2ffmicb.2024.1524521&partnerID=40&md5=b0ddca5683a81046a48e01743b209408
NHC Key Laboratory of Male Reproduction and Genetics, Guangdong Provincial Reproductive Science Institute, Guangdong Provincial Fertility Hospital, Guangzhou, China; Department of Obstetrics and Gynecology, First People’s Hospital of Foshan, Foshan, China
All Open Access; Gold Open Access
Scopus
Artículo obtenido de:
Scopus
0 0 votos
Califica el artículo